Sunday 14 July 2013

Flexible Learning 4


Module 3 Trends

Activity 5 Technologies for learning

An idea for using technology in Learning

Computer simulation Programmes

In the automotive industry it is very hard to fully understand the workings that go on inside a component without pulling it apart and investigating the finer detail of the internal workings that complete the component. ( this may be due to the type of learners that are drawn to the automotive industry)

So taking this notion and developing a computer software program that will allow students to disassemble and reassemble a job or task that would normally need time in the workshop to do, they would be able to complete the task in a virtual workshop.

This could be developed in a way to give the user the ability to assemble components correctly as they would in real life, then if they didn’t the program would be able to make a noise or an action that would be similar to the action that would happen in the real world.

For example;  Assembling a gear box and one of the gears was put in the wrong way round, the gear box would make a horrible noise when completed.(If it went at all) And the student would have to go back to that point and start again.

This type of program could help the student go through the practical task step by step as many times as they needed to be able to feel confident enough to work on the real thing.

There would be a great amount of flexibility coming from a program like this as the students would have access to it at all times from any mobile devise, let’s say the student woke up in the middle of the night worried about a workshop assessment, they could log on by way of their smart phone and complete the task. Or on a tablet in the workshop while waiting for access to the equipment.





This type of training equipment could be available to all students from all parts of the world at the same time in any language. Making it a very flexible resource, from every angle.
 

When the Apple iPad was released in 2010, a new category of mobile device was born, distinct from smartphones, ultra-small laptops, e-readers, and other kinds of portable devices. Suddenly people had the ability to download and read books, watch videos, learn foreign languages, and much more — all through a large, high-resolution touchscreen that made the experience convenient, vibrant, and shareable. On these always-connected devices, several people could sit down together and easily watch the same movie and study the same images.

So with this in mind the automotive workshops have moved very quickly in getting technology to the repair technicians and enabling them to use mobile devises to repair vehicles with greater speed and flexibility, by having large repair manuals in a tablet and wireless connection to on board computers connecting the car directly to the manufacturer. It makes sense to try and familiarise learners with this type of equipment so they are prepared for the workplace.

  DuraTec_HE.MPG




References;

http://www.nmc.org/pdf/2013-horizon-report-HE.pdf

Augmented Reality for Maintenance and Repair video. This demonstrates how virtual reality goggles are used for teaching mechanics in the marines. You can see how 3D can be used to help students learn skills.
Ford Motor Company

1 comment:

  1. Great post Hamish. You have done a great job of describing the trends in technologies in your discipline which as you say have to flow into your teaching so that your students are well-prepared for the workplace.

    Do you think the learning and teaching approaches (pedagogy) that you use in your area have kept up with the technological advances?

    For example, I understand that more project-based learning is now being used. Is every course taught as a project or just selected ones?

    Or

    Do you use much problem-based learning and cooperative and collaborative learning?

    So for this activity, you could think further about how pedagogy and technology intersect and are changing the approaches that you use to encourage more flexible learning.

    As a reminder, please refer to the article by Collis & Moonen (2001) - on Moodle - describing how four key components technology, pedagogy, implementation strategies and the institutional framework (strategy) are integrated in flexible learning.

    They also mention the 4E model: Ease of use, Environment, Personal Engagement and Educational Effectiveness - this is used to explain the factors that influence a student's potential success when using technologies for learning.

    An overview of the 4E model is explained in an interesting way on this blog:
    The 4 E model for Pedagogical Technology.

    You may be interested in the Automotive interactive learning objects on the Australian Flexible Learning Toolboxes site.

    What do you think - is the pedagogy on track with all the changes in technology that the automotive sector is undergoing?

    ReplyDelete