Wednesday 18 December 2013

Assessment Part 1


Flexible learning strategies


 

During this project I have explored a number of different types of strategies & styles for teaching young adults. I am going to look at two strategies that could be developed in our program as they have shown to be good value in other areas or from other training facilities.

 

Blended Learning Strategies – Design 1

Guided repair procedures


In this program students are to work their way through a range of simulated workshop activities/procedures. Similar to the situations they face in the workshops. This can start at the point of the contact with the customer and go right the way through workshop activity and finish with the handover back to the customer informing them of the work done and the methods used to carry out the repair.

This would be a computer based program that would take the students through a range of scenarios similar to the activities carried out in the workshop. The computer program would have instructions on the screen and highlight the component to be removed or repaired so the procedure can be carry out in the correct sequence.

During the steps of the procedure the student has a range of options to select from and is guided by the built in technical support on making the correct decision. This can be down to tool selection or which part fits on next, with audible and visual indicators.

The tasks will be replicas of a actual job preformed in the workshop, so the students can use this as a way of building up their knowledge base and getting introduced to the terminology. Then when progression into the workshop takes place they will have been familiarised with the procedure and only fine tuning of practical’s skills is need to complete assessments. This will also reduce the wear and tear of workshop equipment and damage done while practising these tasks.
A reserch study by Zhang (2005) states;
"This empirical study reveals that when a multimedia-based e-learning
environment offers more learner–content interaction, learning performance
and learner satisfaction can be improved."

And with the theory of improving student satisfacion they are also engaging more and learning more, which in turn increases desire to learn more and so it goes on..

 

 

 

 

Overall Strategy and Dimensions
Content
Activities
*Communication
Interactions
Assessment
Strategy:
Computer Based Program (CD)
Guided repair procedures
 
Workshop tasks with guided technician support or prompt if the wrong steps are taken
Tasks are used as direct preparation for actual activities in the workplace.
Knowledge questions and answers as they progress.
Student’s activities are recorded and reports generated. Times taken and number of mistakes made.
Tutor observations of patterns
Completion of an activity in required time and with limited no. of mistakes to equate to quality workmanship.
Dimensions:
 
 
 
 
 
Create an App that is a simulated workshop scenario where by the student is informed on each step if the move is correct or not, with audio or visual displays.
Different automotive tasks are set up as computer graphic displays. The student has to fix the problem, by dis-assembly and reassemble in the correct sequence, by clicking/pasting, dragging icons to complete the task.
Each computer task has a timer application. The students’ progress time is forwarded to the facilitators and each student is required to give feedback on how they felt the task went.
Email/ message function to facilitator for help.
The timed aspect and mistake record gives and assessment of how quickly and efficiently the student completed each task. Students are informed on their result immediately.
Progress is forwarded to the facilitator.

 

Delivery


 

This type of program can be done on and off campus, with tutor lessons to start the student’s off, which can be a pre-recorded instructional video or information sheets. Then each simulated task would be able to be completed individually or as part of a course plan followed by practical workshop activities, lessons or assessments. The students would be able to access the App from a supported computer based device with a connection to the internet. This would allow the results and actions to be recorded to evaluate a student’s progress and ability. The collection of this data would inform the teaching staff of the trends of the students, Eg. If all the students were struggling on one task then more teaching could be done in that area. With this type of tracking of learning there would be a large range of data items that would help the tutors to focus on what really needs covered in class and gauge what the students know enabling the workshops and theory classes to be more effective and have better engagement from the students.

Flexibility


The scope for this type of training is extending the parameters on three of the five dimensions of flexibility. With time as a major factor in today’s world this will give students the option to preform task anywhere at any time. Instructional approaches and delivery logistics would be improved with students being able to practice away from campus and still have the contact of the tutors.

 

Learning


By having time and quality monitoring, the students could also be able to challenge each other and teach each other better ways of preforming the tasks. Similar to the type of practice carried out in the workshop or computer gaming situations to enhance each other’s ability. Reflection would be encouraged in the feedback and the facilitator can discuss progress and ability with the students prior to entering the workshop classes.

Assessment


The assessments would be written by the course tutors as they would normally do to get the learning aligned with the unit standards or projects and with the support of IT people with strong skills to build and design this program together. The support of industry would be sort in finding out the effectiveness of students taught in this way (are they able to transfer their skills into the workshop environment).

The records taken from the program data shows students ability and prior knowledge can be checked with pop up questions during the procedure. This collated data would then allow the student access onto the next activities or into the workshop to complete the task for real.

 

References;



Interactive Multimedia-Based E-Learning: A Study of Effectiveness- retrieved from

http://www.anitacrawley.net/Articles/Interactive%20Multimedia-Based.pdf

Casey, J. & Wilson, P. (2005). A practical guide to providing flexible learning in further and higher education. Retrieved from http://wikieducator.org/Flexible_Learning/Strategies_for_Flexible_Learning

National VET E-learning Strategy  - retrieved from;


U.S Army remote military repair training  - sourced from;


 

 

 

 

 

 

1 comment:

  1. Great work. The strategy is clearly described and the benefits for learning are evident. Don't forget that you can also include formative assessment.

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